Thursday, November 1, 2012

Medal of Honor: Warfighter Review



This game is getting shit on across the board, but does it actually deserve all the criticism?



Medal of Honor: Warfighter is the fourteenth game in the first person shooter series that has been around since 1999.  The last game, published in 2010 was a decent entry in the franchise, but it was overshadowed by two of the year’s other big shooters; Halo Reach and Call of Duty Black Ops.  This year, developer Danger Close is looking to show the world that the Medal of Honor series is still an FPS series to be reckoned with.

The campaign of Warfighter puts you in the shoes of two Tier 1 Operators, named Stump and Preacher.  While we don’t get much insight into Stump’s character, the main protagonist is Preacher, and we get to witness him trying to balance his crumbling family life and his need to be a soldier.  Not many shooters try to put emotion into their storylines, and even fewer succeed, but Warfighter definitely tugs at your heartstrings a few times throughout its six hour campaign.  While the narrative is a bit jarring at times, and the flashbacks within flashbacks can get convoluted, the overall presentation of the story is satisfying, and is wrapped up very neatly, if not a bit abrupt.

Aside from having a good story, the campaign features some wonderful missions and exhilarating action set-pieces.  Right from the beginning, you are thrust into a situation that goes wrong, and you must fight your way out amidst explosions, helicopters, and enemy gunfire.  This is easily one of the best openings to an action game I have played in the past year, and even though the campaign unfortunately never reaches the same level of excitement after this point, it serves as a good indication of what is to come.  Besides the other action-heavy moments in the game, there are also a handful of very well done driving sequences.  These sections, although relatively brief, serve as a nice change of pace from the familiar run-and-gun gameplay, and include a noteworthy stealth mission.  



The game also looks beautiful.  The Frostbite 2 engine is put on full display here, and this is probably the best looking console game since last year’s Battlefield 3 (also on the Frostbite 2 engine).  The CGI cut scenes of Preacher and his family are scary-good, and the lighting and particle effects create a wonderful atmosphere.  The sound design is top notch as well, from the pounding rain to the gunfire and explosions.  The voice acting is filled with the usual military jargon, but the delivery is fine and believable, so it won’t take you out of the experience, even if you may not be 100% sure what is going on.

The gameplay is solid as well.  The default control scheme is in the same vein as most modern console shooters, but why fix what isn’t broken?  Movement is fluid for the most part, and although there are bugs, they will not distract you enough to take you out of the game.  Warfighter also has some more unique features, such as the ability to slide and lean in and out of cover.  While these aren’t completely original or redefining, they are nice little additions that can come in pretty handy if you use them well.

Along with the campaign, Warfighter also features incredibly detailed multiplayer.   There are five modes including standard team death match and objective-based modes.  The handful of close-quarter maps are diverse and (for the most part) well designed.  While the multiplayer splits you into two teams (there is no free-for-all mode), you are also split into “fireteams” within your team, each containing up to two people.  This game mechanic separates Warfighter’s multiplayer from other modern military shooters, and influences the gameplay in a huge way.  Your fireteam partner is referred to as your “buddy”, and players that work together will have a huge advantage.  Your buddy serves as a mobile spawn point, so if you don’t feel like spawning all the way back at your base, you can drop right into the action if you choose.  Your buddy can also replenish your ammo and health if you are close enough to him.  There are no “killstreaks” in this game, but there are “pointstreaks”, offering three levels of rewards, each with a defensive and offensive option (such as a smokescreen for defense or mortar strike for offense).  While this is a great feature in and of itself, the buddy system actually plays a big role in it as well.  Every time your buddy spawns on you or gets a kill, YOU get points towards your streak.  Healing each other and replenishing ammo gives you points, as well.  Of course, you can still play lone-wolf style and completely ignore your fireteam partner, but you will be at an extreme disadvantage.



Where the multiplayer really shines, though, is in its customization options.  There are six classes to choose from, each with their own unique weapons, pointstreaks, and special abilities (the Heavy Gunner, for example, can equip armor, giving him a little extra health that could come in handy in a firefight).  The first in customizing your soldier is choosing your nationality, and as you progress, you can designate a more specific title (i.e. United States Special Forces). 

And then there’s the guns.

Medal of Honor: Warfighter features a plethora of weaponry, all of which feature multiple customization options.  Unlike most shooters, where weapon attachments have minimal or no impact on gunplay, choosing the right attachments here is crucial to success.  If you want to be stealthy at the cost of doing less damage, you need to customize your weapon accordingly.  Unlock progression is a little slower than other shooters, but every unlock feels well deserved, and even if you don’t end up using it, testing it out is always a good idea.

While all these facets make for an engaging multiplayer experience, when you get right down to it, the multiplayer is just pure FUN;  challenging, but fun.  Make no mistake; most people will not have a 5.55 kill death ratio or anything crazy like that which they can achieve in games like Call of Duty, but every kill feels earned, and most deaths are because you or your team made a mistake.  The challenge is part of what makes the multiplayer so engaging, and the tactical aspects help separate it from the crowd.



Despite all this praise, I do have a bit of criticism.

I’ll start with the campaign.  While I did enjoy the story, it offers nothing new to the genre and featured one-too-many clichés.  The A.I. is also a bit shoddy, and while their accuracy is good enough to pose a decent challenge, enemies will sometimes run straight into your gunfire.

As for the multiplayer, there is one main issue: spawning.  The spawn system in Warfighter needs a little bit of work, and soon.  The base spawn points are fairly easy to camp, and if one team works their way across the map fast enough and sets up, it is nearly impossible for the other team to get out of their spawn.  As mentioned above, you do have the option to buddy spawn, BUT you cannot do so if they have been spotted by the enemy.  Another issue with the spawning is that every once in a while, you will spawn with your gun “down”, meaning you have no weapon on the screen, but are vulnerable to gunfire.  This doesn’t happen often, but when it does, it can result in a cheap death.  These issues could easily be fixed with a spawn protection system, but one has yet to be implemented.

The other gripes about multiplayer are very minor.  Some of the starting weapons are terrible, causing you to lose every gunfight unless you start shooting the other guy first.  Once you start to unlock other weapons and attachments, this becomes a non-issue, but is a minor annoyance that may turn newcomers off immediately.  Camping is also a bit of an issue, due to the fact that some of the favorite spots feature only one way in or out, and are therefore very easy to defend.

All in all, Medal of Honor: Warfighter is a very enjoyable shooter that is getting a lot of undeserved grief.  Is it the best modern military shooter out there?  No, but it is certainly better than most reviews make it out to be.  If you are a fan of fast-paced, tactical action, you should definitely give Warfighter a try.

7.8/10

Saturday, July 21, 2012

"The Dark Knight Rises" Review


Holy Shit, Batman!



After four long years of waiting, Christopher Nolan’s third and final Batman film “The Dark Knight Rises” is finally here.  Needless to say, expectations for this film were sky high, and this was easily the most hyped up movie of the year.  My personal excitement level was through the roof, and I was convinced there was no way this movie could be a letdown, could it?  To put it plain and simple,






FUCK.  NO.



This is EASILY the best movie of 2012 so far, and the best superhero movie since 2008’s “The Dark Knight”.  Nearly every aspect of this film is perfect, from the acting, to the cinematography, to the story.

“The Dark Knight Rises” picks up eight years after the events of “The Dark Knight”, and Bruce Wayne is still coping with the effects of the Joker.  Having locked himself away in a rebuilt Wayne Manor, Bruce has not been seen in public in years, and his Batman persona has not made an appearance since he took the fall for Harvey Dent’s crimes.  I won’t say much more, so I don’t spoil anything because believe me, the storyline is one of this movie’s strongest aspects (and possibly the best storyline of the trilogy).  As a huge Batman fan, I was familiar with a lot of the story-arcs that this film drew its influence from, and I was STILL surprised by some of the plot twists.



The acting in this film was top notch, with Christian Bale and Michael Caine giving their strongest performances yet.  Every scene between their characters is extremely powerful and emotional, with one being a real tearjerker.  Gary Oldman also does a phenomenal job as Commissioner Gordon, who is still coping with the fact that he covered up the truth about Harvey Dent.  However, the real scene-stealers are newcomers Anne Hathaway as Selina Kyle and Tom Hardy as the villainous Bane.  I was extremely skeptical about the insertion of Selina (AKA Catwoman, nerds) into this more realistic world of Batman that Nolan has crafted, but it worked incredibly well.  Her motives are mysterious and you aren’t sure whether or not she is an ally to Batman, and Hathaway does a great job of bringing the Catwoman persona to life.  Tom Hardy, on the other hand, is a whole different animal.  Bane is 110% pure evil, stronger, and possibly even smarter than the Caped Crusader.  Having half of his face covered with a mask, Hardy does an excellent job of showing intensity through his eyes.  When Batman and Bane throw down, it is BRUTAL, and possibly my favorite fight scenes from any superhero movie, even if they aren’t as flashy as some other 2012 superhero films…

Hans Zimmer returns again for the score, and once again, it fits perfectly.  When those drums kick in, you know something is about to go down.  I also thought the choice of using quieter music, if any, during the fight scenes was extremely interesting, and added to the whole “grounded in reality” theme that this trilogy has going on.



This brings us to the special effects, which are stunning.  Nolan is a huge fan of using practical effects when possible, and his films only use CGI when absolutely necessary.  I have to be honest, I couldn’t tell what was real and what was fake because everything looked so damn good.  There are some scenes that are obviously CGI, but look so convincing that it is kind of mind blowing.  This film also has the best action sequences of the trilogy, especially the hand-to-hand combat.

As most of you probably know, one of the factors that created so much anticipation for this film is that it is the last one in the series, and nobody knew how it would end.  I won’t give it away, but I will say that as a huge Batman fan, the ending to this movie is BRILLIANT.  The last five minutes are absolute filmmaking perfection.

To sum things up, if you are still reading this and haven’t seen the movie yet, WHAT THE FUCK ARE YOU STILL DOING ON THE INTERNET?!  SEE THIS NOW!

A+

Friday, June 8, 2012

"Prometheus" Movie Review


An "Alien" prequel… I mean, semi-prequel… I mean…



“Prometheus” is the latest film from director Sir Ridley Scott, and, as geeks everywhere know, it takes place in the same universe as a little movie called “Alien”, one of the greatest science fiction movies of all time.  Needless to say, there were a lot of expectations for this film (especially since the third and fourth films in the franchise were pretty bad), and I had my doubts about whether or not it would live up to the hype.

Before I go into details, I want to make it clear that this film follows closely in the footsteps of “Alien”, and not its action packed sequel.  You aren’t going to find any marines going at it with extraterrestrial monsters here, so if that is what you are looking forward to, this is not the movie for you.  However, if you are looking for one of the best science fiction movies in the last few years, then you certainly don’t want to miss this.

“Prometheus” opens up with a group of archeologists discovering a star map in multiple, unconnected ancient cultures.  They believe these to be an “invitation” to meet the makers of humanity, which they name “engineers”.  Peter Weyland, founder of the Weyland Corporation (wink, wink “Alien” fans) funds an exploration journey for two of the archeologists (Noomi Rapace and Logan Marshall-Green) and fifteen other crew members aboard the vessel Prometheus to find these engineers.  Of course, not everything goes as planned, and then we have our movie.

The cinematography in “Prometheus” is absolutely gorgeous.  The opening credits contain a montage of landscapes that look absolutely breathtaking.  The special effects are flawless as well.  This is easily one of the best looking films of 2012 so far.  As far as acting goes, the entire cast does a great job, but Michael Fassbender as the ship’s android David knocks it out of the park. 

The movie is not without its flaws, however.  My biggest problem with “Prometheus” is its plot.  The overall story is fantastic: scientists searching for life’s beginnings.  However, as the film moves along, it becomes much more than that, and becomes a little too much for it to handle.  It is only two hours long, which may seem like an adequate amount of time, but there is far too much going on in the movie to cram into 120 minutes.  It isn’t as cluttered as, say, “Spiderman 3”, but it definitely felt like some plot points were introduced and never really concluded.

My second problem with the film has to do with its relation to the “Alien” movie.  One of the major reasons I was looking forward to “Prometheus” so much was because I thought it was going to answer a lot of questions about the “Alien” universe.  Instead, it answered about two, and raised twenty more.  The film sets itself up for a sequel, but I don’ know exactly where they would go with it.  My final gripe is just a nitpick, and contains a spoiler, so I’ll just say there is a pretty big continuity error towards the end of the film (can you guess what it it?).

Despite these shortcomings, I really enjoyed “Prometheus”.  While it didn’t exactly live up to the hype, it was far from a disappointment, and definitely one of the best science fiction movies I have seen in the past few years.  Fans of sci-fi should definitely check this movie out, as you will not be disappointed (the final shot is a nerdgasm waiting to happen).

A- 

Thursday, May 10, 2012

"The Avengers" Movie Review

NERDS!  ASSEMBLE!




Ever since 2008’s “Iron Man”, comic book fans have been promised a team up of a group of Marvel’s most well-known superheroes in “The Avengers”.  Now, four years later, the film is here, and it is one of the most hyped-up movies of the year.  The question is, does it live up to that hype?

Going into this film, I knew it had a huge potential to fail miserably.  I loved all of the movies leading up to it, but I wasn't exactly sure how the more grounded-in-reality Iron Man would work well with the demi-god Thor.  This was also the first time a crossover like this was going to be attempted in the film medium, and although it works well in the comic book universe, I was unsure of how well it would translate onto the silver screen.

All of my fears were put at ease from the opening scene.  “The Avengers” is up there with the best that comic book movies have to offer, and is probably Marvel’s best film to date.  The writing, character development, and action are all top notch.  Minus a few gripes, this film is damn near perfect, and everything I was hoping for.

For those of you that don’t know (and have been living under a rock these past four years), “The Avengers” stars Robert Downey Jr. (Iron Man/Tony Stark), Mark Ruffalo (Hulk), Chris Evans (Captain America/Steve Rogers), and Chris Hemsworth (Thor).  Jeremy Renner plays Hawkeye, a minor character from “Thor”, and Scarlett Johansson returns as Black Widow, who made her first appearance in “Iron Man 2”.  Tom Hiddleston plays the villainous Loki, and is much more menacing than his first appearance in “Thor”, where he was more of a sympathetic villain.  Samuel L. Jackson returns as Nick Fury, the director of S.H.I.E.L.D., and Clark Gregg is back as Agent Coulson.

The movie begins with Loki talking to a mysterious Alien, and leading an attack on the S.H.I.E.L.D. headquarters, prompting Nick Fury to initiate the “Avengers Initiative”.  The film really shines here, in the beginning, when all of our heroes are coming together and meeting for the first time.  Joss Whedon, the writer and director, does a superb job of crafting the character interactions and dialogue.  At first, our heroes don’t get along (and have some spectacular fight scenes), and definitely do not have a “team” dynamic down.  It is endlessly entertaining to see the initial rivalry between Stark and Rogers, as it feels very believable.  These are two men that are very different in their personalities and beliefs.

The dialogue also features some of the wittiest writing I have witnessed in years.  The film is extremely comedic, but never to the point where it feels too cheesy or campy.  The humor works extremely well, and never feels out of place.  No character delivers a dull line, and some of the earlier conversations are absolutely hilarious.

Each character also gets their time to shine.  From the trailers, I was afraid this was going to be more of an “Iron Man and Friends” type of movie, as he got the most face time in many of the previews.  Fortunately, this is not the case, and all the characters are balanced extremely well; even Hawkeye and Black Widow get an ample amount of screen time.    And Mark Ruffalo as the Hulk, the only actor not reprising his role from a previous film, is the best incarnation of the Hulk on screen I have seen to date.  Ruffalo does a phenomenal job, as does the rest of the cast.

The ending to this film is absolutely fantastic.  I won’t give it away, and it’s nothing that we haven’t seen before, but believe me when I say this is the best fight scene in any comic book movie ever.  One of the only complaints I had about the films leading up to “The Avengers” was that the final confrontations felt a little too weak.  This movie more than makes up for that.  It is straight balls-to-the-walls action for the last 30 to 40 minutes, and it is damn entertaining to watch.

There are not many problems with this film, but one major one I have is the story; it is extremely predictable, and despite one or two twists, you know exactly how things are going to play out.  It is nothing we haven’t seen before, and that is a bit disappointing, considering how good of a writer Whedon is, I was expecting something a little more ambitious. 
My only other gripe is that the middle of the film drags a bit, and this may have to do with it all taking place in one constant setting.  But this is a very minor complaint, as the dialogue and interactions between the characters remain strong.

All in all, I had a blast with “The Avengers”, and will definitely be seeing it again.  It definitely kicks off the summer blockbuster season with a bang, and is one of the most entertaining movies I have seen in a long time.

A-

Monday, April 2, 2012

Meshuggah "Koloss" Review

The gods of “djent” return



If you listen to a lot of metal, no doubt you have heard the term “dejnt” at least once.  Whether you love it or hate it, or have no idea what it means, Meshuggah is to thank for its existence.  They have been credited as pioneering an entire subgenre of metal that bands like Periphery have continued to develop.  Now, the extreme Swedish act brings us Koloss, their first album in four years.


I have to admit, I was never really into Meshuggah before their 2008 release ObZen.  I respected their musicianship, and there were a few songs scattered across their catalogue I enjoyed, but for the most part, it just wasn’t for me.  Once I heard “Bleed” for the first time, however, I knew I needed to check these guys out again.  After buying (and loving) ObZen, I knew I had to look out for the band’s imminent next release, hoping it would be as good as ObZen.  Is it?


Not quite.  Not that it’s bad, however.  Koloss lacks that punch and extreme ferocity that ObZen had.  It sounds a lot more like a hybrid of Destroy, Erase, Improve and their newer material, so old school fans shouldn’t be disappointed, while newer fans (like myself) can still find something to enjoy.


The album opens up the lackluster “I Am Colossus”.  While Meshuggah’s signature sound is there, the track just rolls along at a rather boring pace, and fails to do anything interesting.  I wouldn’t be surprised if the band finished writing the album, and decided they wanted one more song, and threw this one together at the last minute.


Thankfully, track two, “The Demon’s Name is Surveillance” more than makes up for the album’s less than stellar opener.  The execution and sheer aggression are absolutely flawless on this one, and Tomas Haake absolutely destroys on the drums.


“Do Not Look Down” has one of my personal favorite guitar riffs on the album, and features a fantastic solo.  It isn’t the best the album has to offer, but it is definitely one of its better moments.


“Behind The Sun” is another bore, although it does feature some nice drumming from Haake.  Again, like “I Am Colossus”, it just moves along at a forgetful pace, although it does pick up a little bit towards the end, just a little too late.


“The Hurt That Finds You First” is a definite stand-out.  I love the guitar work on this one, so heavy it just makes you want to break shit.  And again, Haake kills it on the drums.  This will definitely please old and new fans alike.

“Marrow” is another high note.  Again, the guitar work and drumming are masterful, and the pace is groovy yet aggressive.  This song is also a perfect example of the “djentyness” that Meshuggah has become famous (or infamous) for creating.


“Break Those Bones Whose Sinews Gave It Motion” was the first track I heard of Koloss, and I was extremely worried about the album after listening.  It unfortunately follows in the footsteps of “I Am Colossus” and “Behind the Sun”.  The song never really gets going; you feel like it is all building towards something, some crazy riff or solo, but it doesn’t; it just ends.  Very disappointing.


“Swarm” sort of suffers from the same problem, but the expert drumming and somewhat more interesting guitar riff and solo save this from being another victim of the “skip” button.  It definitely isn’t the best Meshuggah has to offer, but it has its moments which are fucking stellar.


“Demiurge” is one of my personal favorites, in terms of lyrics and composition.  I wish I could just speed down the highway at 120 miles per hour with all my windows down blasting this tune.  I absolutely love it’s heaviness and technicality.  Everything just comes together so smoothly on this one, it’s a shame the rest of the album wasn’t like this.


The album ends with a song entitled “The Last Vigil”.  After hearing “Demiurge”, I was expecting nothing short of a masterpiece to top it and end this album with a bang.  Unfortunately, “The Last Vigil” is a slow, string-orchestra style instrumental.  I wouldn’t have minded if this was the album opener, but since it’s not, the band should have scrapped this one altogether and left “Demiurge” as the finale.


I know this review may seem overly critical, but I definitely think Meshuggah could have done better.  ObZen was so technically beautiful, I was expecting something at least on par with it.  Instead, we got something of a lackluster album with only a few brief highlights.  Longtime fans should definitely check it out, but if you aren’t a die-hard Meshuggah fan, you should approach this one with caution.


C+

Friday, March 23, 2012

The Hunger Games Review

Second coming of Christ, or another over-hyped turd?




I rarely go to midnight showings for a movie, and when I do, it is always for something I am insanely excited for (the last movie I saw at 12:01 AM was Captain America).  The Hunger Games was the one exception to this, but I didn’t walk out of the theatre disappointed.  In fact, I walked out excited, thoughtful, and of course, tired.


Now, I went into this movie knowing NOTHING about it.  I never read the books, and I sort of figured this movie was for adolescent girls (also known as the Twilight crowd), as they seemed to be the most excited.  As it turns out, this is NOT just for young girls who like looking at hot guys that can’t act, but is actually a strong, albeit overhyped, thought-provoking piece of entertainment.


Let me start off with the story, which is actually pretty straight forward; in the future, the nation known as Panem , is divided into 12 districts (previously 13, but the 13th doesn’t exist anymore, or so we are told), and each year, as punishment for a rebellion against the capitol, each district must offer up a male and female tribute between the ages of 12 and 18 to compete in the Hunger Games, a televised fight to the death, in which only one tribute can survive.  The main character, named Katniss (from district 12), takes her younger sister Primrose to her first reaping (the process of selecting the tributes), assuring her that her name will not be selected.  When it is, Katniss offers up herself as a tribute, and she then travels to the capitol to prepare for the games.  I don’t want to say much more for fear of giving anything away, but the story is really well done, even if it isn’t exactly original. 


The characters in The Hunger Games range from mediocre to excellent.  Jennifer Lawrence does a phenomenal job in the lead role as Katniss, and Josh Hutcherson gives a decent performers as Peeta, the male tribute from district 12.  The supporting characters are where this film really shines, such as Woody Harrelson as Haymitch, the pair’s drunken mentor, and Stanley Tucci as Caesar Flickerman, a television personality.  The rest of the characters aren’t given much depth, and there is one in particular that I imagine we are supposed to care deeply about, but instead are pretty apathetic towards their fate.


The Hunger Games is the first in a long list of insanely-hyped movies coming out this year, and for the most part, it delivers.  The story is a perfect social commentary on human nature and our attraction to violence, and does a good job of not coming off as too preachy or too hypocritical.  Normally in action scenes, I HATE shaky camera-work, but I believe that for this movie, it worked.  One reason for this was probably too keep the gore out of focus to get the PG-13 rating (gotta let those adolescent girls see it, after all), and the other was to show the sheer chaos of what was going on.  We have to remember, these aren’t hardened warriors; we aren’t watching our favorite action stars go into battle and tear shit up; these are kids, some as young as twelve, and when you think about that, the film becomes slightly disturbing.


This isn’t to say that the film is without its flaws.  The first hour or so is used to set up the characters of Katniss and Peeta, and it does a fine job of doing so.  However, almost all of the other characters are given zero development whatsoever, and once the game starts and these kids start slaughtering each other, we don’t really care, because we don’t really know them.  As I stated above, the acting is actually pretty good for the most part, but I can’t help but feel that some of the characters were cast for their looks rather than acting ability.  The biggest problem with this movie, however, is the hype.  I was expecting something phenomenal, something amazing.  And while it was a good movie, and I don’t necessarily regret catching the midnight showing, I hardly think it was necessary to do so.

In the end, The Hunger Games is a pretty damn good movie that will entertain you and make you think.  Don’t walk into the theatre expecting the best thing since sliced bread, but don’t write it off as just another teen flick, either.  There’s a deep, disturbing moral here, and an entertaining film to go along with it.

Monday, March 5, 2012

Belie My Burial "Pale Beyond" Review

I was a little late in finding out about this band, but better late than never




Belie My Burial was formed in Pittsburg in 2005.  They have released a few EPs over the years, and Pale Beyond is their first attempt at a full length.  Needless to say, these guys deliver one killer album.  Some highlights include “An Abstraction”, the album opener, “Nihil Sub Sil Novum”, the first song the band released from Pale Beyond, and “The World Infernal”, my personal favorite track on the album.

Pale Beyond is an extremely progressive album, but steers clear of the “djent” subgenre that most of the progressive metal bands I listen to tend to fall into.  This, of course, has a great deal to do with the musicianship, which is top notch.  The chord choices and riff progressions are expertly chosen, and it keeps most of the tracks interesting and feeling fresh, because you are always hearing something new.  Brette Ciamarra absolutely destroys on the drums, with painstaking precision and frenetic fills, making the drumming one of the Pale Beyond’s strongest assets.

My only problem is that a few of the tracks songs tend to run together, and I can’t really discern which is which when I’m not looking at the title.  This is easily made up for by the caliber of the rest of the album though, which is insanely high. 

All in all, Pale Beyond doesn’t reinvent the metal wheel, but it is definitely worth checking out if you are a fan of progressive metal, or metal in general.  These guys definitely have good things in their future.

B+